Note that the element of the attack DOES NOT change to poison, so poison reducing effects (e.g. The chance of poisoning is equal to Assassin’s Enchant Poison poison chance. Enemies that get hit by the enchanted weapon will randomly receive poison status ailment, and HP will be drained percentage wise very quickly. Attack Power is 40%+40*LV%.Įffect: Uses up a Poison Bottle to enchant your weapon. Any enemies hit by this skill will receive Stun, Darkness, or Bleeding status ailment randomly with a 5%+5*SkillLV% chance. High Flee (Helps to greatly reduce damage)Įffect: An attack that causes mass damage to all enemies within a 5×5 cells Area around the caster. The Element of the attack corresponds to your normal attack element. This formula may not be totally accurate.
Damage calculation is a little complicated:ġ) Soul Breaker Base Damage = Physical Total Damage + + Random Damage (500 ~ 1000)Ģ) Final Damage = Soul Breaker Base Damage / Enemy DEF + Soul Breaker Base Damage This Skill requires you to have a Dagger equipped and uses up this item when executed.Įffect: Attack that causes severe damage, because the target is required to have high DEF to be able to withstand this. Finally, weapon elements and weapon cards do not improve the damage.Įffect: Throws a poisoned Dagger with a high chance of poisoning the target. The surrounding 5×5 area takes half of this as splash damage. If the skill is successful, and the timer reaches 0 the target explodes and takes a poison property hit at an ATK of 500%+50%*SkillLV, the Poison React skill passively adds 30%*SkillLV to this. When the skill is used, a timer appears above the target. Target must and have less than 3/4 HP in order to be effected. Anything except a Boss entering the cloud or standing in the cloud receives the Poison effect (thus the effect is virtually permanent while the cloud persists and a target remains in the cloud).Įffect: Turns target into a poison bomb. Avoid attacking with melee range attacks.Įffect: Creates a poison cloud covering cells vertically and horizontally adjacent to target cell. Adding levels in this skill gives a passive damage increase to the Venom Splasher skill of +30%*SkillLV. Every hit while the Enchant Poison effect is running has a 2.5% + 0.5%*SkillLV chance of causing the Poison effect to the target.Įffect: Attempts to counter 1~6 attacks that damage you with Envenom while the skill is active. Changing or removing either weapon cancels the effect for every weapon affected. Can only be used with Katar class weapons.Įffect: Gives equipped weapons the Poison property. Skill only be used while Hiding (Cloaked isn’t good enough). The skill can miss and can only be used with Katars.Įffect: A ranged attack that hits a 3×3 area around the target for 100%+SkillLV*20% ATK. The damage is applied instantly, even though the animation takes some time.
#How to make poison bottle dark ro series
Useful for luring monsters link monsters away from a pack and other such sneaky thief-like tricks.Įffect: A series of 8 fast hits for a total modified ATK of 400% + 40%*SkillLV with a 10% + 2%*SkillLV chance to stun the target.
Although it has no Cast Time or Cool Down it can’t be spamed.Įffect: An attack that always does 50 points of damage (but does not ignore damage reduction cards) and has a 3% chance of causing the stun effect on the target. Undead and Bosses cannot be poisoned.Įffect: An attack with 130% normal ATK and with a 20% chance to cause blind effect. The entire screen turns purple for the poisoned individual. Poisoned targets have their DEF reduced by 25% and lose 3% of Maximum HP every 3 seconds unless that would cause HP to drop below 25% of Maximum HP. Envenom has a 10%+4%*SkillLV chance to inflict poison status on target. This bonus damage is always inflicted, whether your character lands a normal hit or not.
Effect: An attack that adds 15*SkillLV to your ATK (unmodified by Armor and VIT Def) to your normal damage.